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June 27, 2011
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1500×1701
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:iconkp-shadowsquirrel:
The models were made in Maya and Zbrush.


The easiest way to see these models in 3D: [link]

3D Prints are available on Shapeways (in collaboration with Vidalcris)


---
My Little Pony: Friendship is Magic is © Hasbro
The models that are available here may be used to create fan art.

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DOWNLOAD LINKS

The models are saved as obj files.
Textures are included.


Ponies

Mane 6 (AJ, Fluttershy, Pinkie, RD, Rarity, Twi) - Pose 0 Pack - [link]

Mane 6 - Pose 1 Pack - [link]


Celestia, Luna, Derpy, G&P Trixie, Lyra and Bonbon Pack - [link]


The textures for each model are contained in the "pose 0" packs. Only textures that were changed for pose 1 are included in the "pose 1" packs.

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Expressions

Here are four facial expressions for the pose 0 pony body mesh that can be used as blendshapes.

[link]

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Trophies

Pony Trophies Pack - [link]


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TURNTABLE ANIMATIONS

[link] - Applejack
[link] - Fluttershy
[link] - Pinkie Pie
[link] - Rainbow Dash
[link] - Rarity
[link] - Twilight

[link] - Celestia
[link] - Luna

[link] - Trixie
[link] - Lyra
[link] - Bonbon


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LINKS

Nightmare Moon by :iconmykoklyt: MykoKlyt
[link]

:icondarkhalcyon: darkhalcyon has converted them into Halo: CE [link]

:iconf1r3w4rr10r: f1r3w4rr10r made a male version. [link]

:iconoogaboogaman: Oogaboogaman has rigged them for Garry's Mod
. Pack 1 - Mane 6 [link]
. Pack 2 - Celestia, Luna, Trixie, Lyra, Bon Bon and Trophies [link]
. Pack 3 - this pack contains lots of improvements and additions (including male pony, Spike, and Gilda) [link]

:iconvalforwing: Valforwing has made MMD versions and also several background ponies [link] (and converted the standard model into Gilda) [link]

:iconjoanatrex: Joanatrex has made some additional MMD models (including vinyl scratch) [link]

:iconlightdasher: LightDasher has rigged the Mane 6 for MikuMikuDance [link]

:iconpizzalover53: pizzalover53 has saved them in a blender file (with the textures applied to the models) [link]

:iconsolomen: Solomen has rigged them for Poser [link]

:iconmeuhcoin: meuhcoin used them to make an augmented-reality software in Flash. [link]


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THANKS

Thanks to :iconmaximillianveers: MaximillianVeers for providing the high resolution cutie marks which are placed on the body textures.


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FAQ

Q: the TEXTURES were applied to the model in [insert your 3d application] but appear not to fit right on (they appear to be all over the mesh with some black patches).

A: depending on your software it may be necessary to flip the textures horizontally.


Q: When smoothing the model (before or during the rendering ) the TEXTURES become jagged and small black spots appear in some places.

A: This is caused when the uv's get smoothed with the mesh. just disable the uv smoothing in the appropriate options.
Add a Comment:
 
:iconanimalanimefan:
what do you mean by "textures"?
Reply
:iconkp-shadowsquirrel:
*KP-ShadowSquirrel 8 hours ago   Digital Artist
Textures are the files that contain the colors of a model.
Reply
:iconnbunomad:
~nbunomad 2 days ago  Hobbyist Digital Artist
>.> so i have 3DS Max 2014 and it keeps telling me that i need an mtl file for it. i still havent found a way around it, by any chance do you have an mtl file for the mane 6?
Reply
:iconkp-shadowsquirrel:
*KP-ShadowSquirrel 2 days ago   Digital Artist
No, I don't have the mtl files. They only contain the information which texture is supposed to be connected to the obj file.

It should be possible to import the obj files without the mtl files. (you can even drag and drop them into the viewport in maya)
Reply
:iconnbunomad:
~nbunomad 2 days ago  Hobbyist Digital Artist
>.< why must obj be so weird on 3ds max. i dunno if you ported the models so they were low poly, but i had to tessellate them with a threshold of 10 and activate 2 and 13 smoothing groups before it looked okay. >.>
Reply
:iconkp-shadowsquirrel:
*KP-ShadowSquirrel 9 hours ago   Digital Artist
There are low-res and high-res versions of them available.
Reply
:iconsuirano:
*Suirano 4 days ago  Hobbyist General Artist
I have been working with Maya 2013 myself. I am a total nub at it though with UV mapping and textures. When I am not using it for schoolwork, I try to model my little fire pony Eclipse for practice. I am curious to how you get the UVs so well and the textures that you use?

If that is ok to ask?
Reply
:iconkp-shadowsquirrel:
*KP-ShadowSquirrel 3 days ago   Digital Artist
For the UV's I used a program named "UV Layout" by Headus.

The textures were made in Zbrush and Photoshop. First the details were roughly painted on the model in Zbrush (polypainting) - to get the placement of everything right. Then I cleaned up the details by redrawing them in Photoshop.
Reply
:iconsuirano:
*Suirano 3 days ago  Hobbyist General Artist
Ahhh. I never really had a chance to use ZBrush. My college doesn't use that program so I never really had a chance to learn it. Thank you very much for the help ^ ^
Reply
:iconsolarheal9:
Are these rigged?
Reply
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