Oogaboogaman has rigged them for Garry's Mod . Pack 1 - Mane 6 [link] . Pack 2 - Celestia, Luna, Trixie, Lyra, Bon Bon and Trophies [link] . Pack 3 - this pack contains lots of improvements and additions (including male pony, Spike, and Gilda) [link]
Valforwing has made MMD versions and also several background ponies [link] (and converted the standard model into Gilda) [link]
Joanatrex has made some additional MMD models (including vinyl scratch) [link]
LightDasher has rigged the Mane 6 for MikuMikuDance [link]
pizzalover53 has saved them in a blender file (with the textures applied to the models) [link]
meuhcoin used them to make an augmented-reality software in Flash. [link]
------------------------------------------------
THANKS
Thanks to MaximillianVeers for providing the high resolution cutie marks which are placed on the body textures.
------------------------------------------------
FAQ
Q: the TEXTURES were applied to the model in [insert your 3d application] but appear not to fit right on (they appear to be all over the mesh with some black patches).
A: depending on your software it may be necessary to flip the textures horizontally.
Q: When smoothing the model (before or during the rendering ) the TEXTURES become jagged and small black spots appear in some places.
A: This is caused when the uv's get smoothed with the mesh. just disable the uv smoothing in the appropriate options.
>.> so i have 3DS Max 2014 and it keeps telling me that i need an mtl file for it. i still havent found a way around it, by any chance do you have an mtl file for the mane 6?
>.< why must obj be so weird on 3ds max. i dunno if you ported the models so they were low poly, but i had to tessellate them with a threshold of 10 and activate 2 and 13 smoothing groups before it looked okay. >.>
i see. also, do you know a way of porting the materials over into 3ds max? cause not even importing every singular image doesn't work, it treats it as an environment map.
It is possible, but I'm not sure how to do it in Max. It's somewhere in the material editor - you need to add the texture to a specific material, and then apply that material to a mesh.
I have been working with Maya 2013 myself. I am a total nub at it though with UV mapping and textures. When I am not using it for schoolwork, I try to model my little fire pony Eclipse for practice. I am curious to how you get the UVs so well and the textures that you use?
For the UV's I used a program named "UV Layout" by Headus.
The textures were made in Zbrush and Photoshop. First the details were roughly painted on the model in Zbrush (polypainting) - to get the placement of everything right. Then I cleaned up the details by redrawing them in Photoshop.
It should be possible to import the obj files without the mtl files. (you can even drag and drop them into the viewport in maya)
If that is ok to ask?
The textures were made in Zbrush and Photoshop. First the details were roughly painted on the model in Zbrush (polypainting) - to get the placement of everything right. Then I cleaned up the details by redrawing them in Photoshop.