The animation can be controlled with the arrow keys (It may be necessary to click on it first)
The model was made in Zbrush.
I really can not say how long exactly it took. I created the first Zbrush file on 2. may and uploaded the second pose turntable on 22. may. Let's say i worked on it for about 2 to 4 hours a day.
So that would make about 60 hours.
That seems a lot to me, but if i consider that it also includes doing the research on the specific dragon anatomy, doing sketches, all the secondary 3d stuff like uv's and texture tweaks - and creating all the required zbrush materials, of course. Then there was the "how to do the sparkles" research...
YAY a DD
I used Zbrush for the modeling, aftereffects to put the different passes together (see them here: [link]
) and flash to make the controls.
The first problem was that it is not possible to have animated textures in zbrush. So i had to come up with a way to create a fluctuating glittering effect in postproduction that is still happening on the skin and not on a flat overlaying layer. That is what the noise passes are used for.
The second point was to find out what amount of sparkling would look good, the distribution, speed and color of it - and how to do all that in aftereffects...